﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

public class LobbyConnection : NetworkConnection {
    public override void TransportReceive(byte[] bytes, int numBytes, int channelId) {
        base.TransportReceive(bytes, numBytes, channelId);
    }

    public override bool TransportSend(byte[] bytes, int numBytes, int channelId, out byte error) {
        return base.TransportSend(bytes, numBytes, channelId, out error);
    }
}
